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Empire: Total War
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Dafuge
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PostPosted: Thu Oct 23, 2008 4:46 pm    Post subject: Reply with quote

http://www.sega.co.uk/empire/gallery/videos.php

COOOOOOOOOOOOOOOL
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PostPosted: Wed Nov 05, 2008 11:46 am    Post subject: Empire Total War: CONTINUED! HOLIDAYS! Reply with quote

Hail Warriors of Troy Smile!!! Smile!!!

I am on HOLIDAYS! Smile!!! Mr Party

So I shall continue this thread with ALL information, previews, screenshots, videos from the past months.

But here is a bit of information about the multiplayer which is absolutely fascinating. This shows that it will be run by STEAM NOT GAMESPY!! Smile!!! Smile!!! Smile!!!

WOOOO! Victory! Mr Party I bet you they saw our petition!

We shall continue the petition, for Rome: Total War and the rest need fixing. I have heard Medieval: Total War 2 has been fixed but still its warranted. Here is the information:

Quote:

October 28, 2008

Full Steam Ahead for Empire: Total War

LONDON (28th October, 2008) – SEGA Europe Ltd. today announce that Empire: Total War™ will incorporate Steamworks™, a complete suite of publishing and development tools that offers PC game developers and publishers access to the game features and services available through Steam.

Steamworks will support both the retail and electronic versions of the Empire: Total War game giving players game updates, downloadable content, friend-list support and achievements. To play single-player Empire: Total War,players need only to connect to the internet once via the Steam client after installing the game.

Steamworks will serve as Empire: Total War’s multiplayer backend, providing server browsing and match-making functionality, bolstering Total War’s new level of commitment to multiplayer game modes and features. Further details on multiplayer will be announced soon.

SEGA is also pleased to announce the Special Forces Edition of Empire: Total War. This premium-packaged edition of the title offers true aficionados of the series the chance to build their empire with the help of a range of exclusive elite units and plot their next move on a detailed print of the globe-spanning Campaign Map.

Additional elite units are available as pre-order bonuses with major game retailers throughout Europe, alongside a pre-purchase incentive when purchasing the title as a PC digital download from Steam. For details on content, availability and pricing, please visit www.totalwar.com/empire/preorder.

"We are delighted to be working with an infrastructure as effective as Steam" said Mike Simpson, Studio Director at the Creative Assembly. "Having their matchmaking and support systems on board for Empire; Total War makes a huge difference both for players and for the development team. It not only helps make multiplayer slick and sizzling, it also frees up a huge chunk of the team's time which helps make the whole game better."

"Total War has become one of the most successful franchises in PC strategy gaming, one of the industry’s mainstay genres," said Gabe Newell, president of Valve. "We’re honored Sega selected Steamworks as they expand the franchise with leading-edge online services."

Empire: Total War is set in the 18th century, a turbulent era that is the most requested by Total War’s loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. With themes such as the Industrial Revolution, America’s struggle for independence, the race to control Eastern trade routes and the globalisation of war on land and sea, Empire: Total War promises to be the richest and most dynamic PC RTS game of all time. Empire: Total War will be released on the 6th of February.

For further information on Empire: Total War please visit www.totalwar.com. For assets on Empire: Total War or other SEGA games please visit www.sega-press.com.



Well guys, all the best and take care, and I shall continue this post-haste now I'm on holidays! Smile!!! Smile!!! I also would like to give a huge thank you to all other Warriors of Troy and friends who posted here while I studied so hard


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PostPosted: Wed Nov 12, 2008 5:35 am    Post subject: Reply with quote

We've seen 3 gameplay preview videos (found on the official ETW website): Naval, Land, and Campaign.
Can we speculate on what gameplay videos 4/5 and 5/5 will be?
Im thinking Multiplayer/Historic/Non-campaign battles as perhaps one category, but Im stumped about what else they could show us.
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PostPosted: Wed Nov 12, 2008 7:44 am    Post subject: Reply with quote

What Factions are in ETW? and is the multiplayer any different?
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PostPosted: Wed Nov 12, 2008 7:48 am    Post subject: Reply with quote

is Serbia a Faction?  Wink
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PostPosted: Thu Nov 13, 2008 6:25 am    Post subject: Reply with quote

Factions I can think of off the top of my head: Spain, Portugual, The 13 states (USA), Great Britain, France, Holland, Prussia, Sweden, Russia, Zaporizhian Cossacks, Ottoman empire, Germany

There might be a Serbia if it was a major power in the 18th century Wink
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PostPosted: Fri Nov 14, 2008 6:15 pm    Post subject: Reply with quote

I think the one video left to show will be of the customisable features.

Sega have already said that ETW will be even more moddable than RTW, and will be shipped with modding tools as standard, so maybe they will show a vid of whats included and how it works. Sort of like battle editor on RTW!
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PostPosted: Sun Dec 14, 2008 5:34 pm    Post subject: Reply with quote

From the official ETW website

December 12, 2008
Empire: Total War Release Date!
We can confirm that Empire: Total War's release date has been moved to March 2009.

"The extra development time will allow us to finalise and polish Empire, making it the most accomplished and epic of the Total War series." said Kieran Brigden, Studio Communications Manager at The Creative Assembly. "There is a great deal of anticipation around Empire Total War and we want to ensure that it is the benchmark for strategy games upon its release."

Significantly the additional time will also allow us to implement the underlying technology for a much desired feature (thanks to your feedback!); a multiplayer campaign mode. An opportunity to participate in the 1 versus 1 multiplayer campaign mode beta will be made available to all Empire Total War buyers post release.

In my opinion this is an overall good thing, I'm happy to wait so this game gets released as good and polished as possible.
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PostPosted: Sun Dec 14, 2008 7:12 pm    Post subject: Reply with quote

Crying  Crying  Crying  Crying  Crying  Crying

I hate delays!!!   Crying  Crying

Youd think they have had long enough to "polish" everything.

Also using the excuse of listening to customers demands and including a multiplayer campaign mode at this stage seems shallow. Surely they were listening to customers earlier than this in the development stage. Seems like a lame excuse but, id probably moan more if it was released and it wasnt as good as it could be so........

ROLL ON MARCH!!
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PostPosted: Sat Jan 03, 2009 5:14 am    Post subject: Empire: Total War update Reply with quote

Hail Warriors of Troy!

Thank you for your many posts and updates. I shall now make a comprehensive review of all the things that have been posted about it officially, instead of early hearsay, and thus make a picture of what it will most likely be like. I indeed agree with you Johnny, the more longer they make it and polish it, the better it'd be. I'd hate to buy a total war game that hasn't been polished to perfection Rock On!!!

So here goes it. This is the information firstly from the Official home of Empire Total War (http://www.sega-australia.com/empire/):

Quote:
Synopsis

Command the seas, control the land, forge a new nation, and conquer the globe. Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment -- a time of political upheaval, military advancements, and radical thought, captured in stunning detail in Empire: Total War.

Empire: Total War introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths.

In addition, Empire: Total War will see further enhancements to the Total War series’ signature 3D battles and turn-based campaign map. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map -- for many, the heart of Total War -- introduces a variety of new and upgraded elements, including new systems for Trade, Diplomacy and Espionage with agents; a refined and streamlined UI; improved Advisors; and a vastly extended scope, taking in the riches of India, the turbulence of Europe and, for the first time, the untapped potential of the United States of America.

Features

Take command on the high seas. New real-time 3D naval warfare takes Total War's unparalleled battle action to the high seas, with players commanding single ships or vast fleets.Become a founding father. Starting in 1700 - The era of warfare across oceans, revolution and the founding of the United States. Brand new multiplayer component includes player rankings, leagues and ladders, and completely new gameplay modes.All new graphics engine and technology features staggering real-time seascapes, new advanced landscape and flora systems, and dynamic weather.

Factions

France

France has had fifty years of military and administrative excellence under Louis XIV, the Sun King and his servants. They achieved this in spite of a backdrop of strife and rebellion sparked by France’s involvement in the Thirty Years War. Louis and his able ministers, Cardinals Richelieu and Mazarin, were able to steer France away from the feudal struggles that hampered growth, and they created a centralised government where the King’s power is absolute.

In 1700, France is the pre-eminent power in Western Europe, with an unrivalled army, vast colonies and a King who is respected and feared by all, both at home and abroad. Few nations pose any real threat to his well-equipped armies and heavily fortified borders.

The French Bourbon dynasty is strong, even though Louis XIV is aging. There are sons and relations aplenty, with legitimate claims to many titles. To the south, the lack of a Hapsburg heir in Spain – and the feeble-mindedness of Charles II – means that a Bourbon could one day rule in Madrid. A course of action that brings this about has much to recommend it. Of course, not all offshoots of the Hapsburg line are weak as their Spanish cousins. The Austrian Habsburgs, and other European nations, may not be entirely willing to see a Frenchman or French nominee as King of Spain. No matter.

France is surrounded by possibilities, and beyond Europe there are other continents to conquer and colonise: New France in North America, and the riches of India. The untrustworthy British may have to be swept aside or crushed, but what is wrong with that?



Sweden

Sweden dominates Scandinavia and the Baltic, a Northern European empire that is the legacy of the incomparable warrior-king, Gustavus II Adolphus. Even though he died in battle at Luetzen in 1632, the army that he created helped Sweden profit from the seemingly endless religious struggles of the Thirty Years War. The nation emerged from that conflict immeasurably stronger in military terms, and able to invade its Baltic neighbours at will. This military power did, however, cost money and Swedish lives. Neither of these commodities is available in abundance, and the prudent stewardship has been necessary too. Charles XI, however, has left an impressive arsenal in place for his son, should he wish to take up the sword; and Charles XII has an obsessive interest in soldiering.

As the new century dawns, Sweden is a strong, aggressive state, surrounded by jealous rivals from whom she has taken territory in the last hundred years. To the east, the Russians would like unhindered access to the Baltic, and therefore Western Europe beyond. To the south, Poland-Lithuania wants its lost lands back. To the west, the other Scandinavian nations want independence or an end to Swedish domination of the Baltic.

In all these potential threats, however, lurk opportunities for those bold enough to seize the chance. Individually, Sweden’s rivals are not quite as threatening as they might appear: Russia is huge, that much is true, but incredibly backwards. There is no reason why the Baltic, as a Swedish “Mare Nostrum”, cannot become the basis of a new Northern, Protestant empire. Sweden’s armies are the equal of any in Europe, and her navy is not without resources and skill. With a home empire secured, who is to say that an overseas empire cannot be taken and held too?



The Ottoman Empire

The history of Europe over the last centuries can be seen as the history of the Ottoman Empire and a few annoying, small nations that thwarted Ottoman ambitions. Ottoman power is unmatched in its extent and grandeur, straddling the traditional trade route between Europe and Asia. The Ottomans also have power over the whole of the Mediterranean coast of North Africa.

This Turkish, Islamic empire supplanted the Orthodox Byzantine Empire in the 15th Century and since then it has had a continuing, if not always whole-hearted, ambition to expand further westwards into the heart of Europe. In living memory Turkish armies have reached the gates of Vienna, Austria, only to be turned back by the steadfast defenders. Turkish expansionism has always been a part of palace politics: when a Sultan has felt secure at home he has attacked Europe; when a Sultan has felt threatened by his Janissary military commanders, he has sent them to attack.

The Ottomans face challenges but within these are great opportunities. The army and navy look old fashioned compared to those of some states, but the soldiers of the Sultan are numerous indeed. Strategically, the Empire is in a potentially strong position: the Balkans are a natural bastion to defend Istanbul, and a possible springboard for conquest into central Europe. There may even be valuable allies to be found among Austria’s rivals: the authority of the Pope to stop his European flock making treaties with infidels is all but gone. Control of the Mediterranean would allow a Sultan to do as he please with the smaller European powers. And to the east, the route to India offers the chance of riches.



Russia

“Muscovy”, as its rulers have previously called it, is a sleeping giant, with age-old traditions and ways of doing things. Here, the feudal way of life has become so entrenched that the serfs are as tied to the land as cattle, and with almost as few rights. It is a vast, deeply conservative and religious country: Mother Russia and the Orthodox Church are the two pillars of national belief. The Tsar may be the father of his people, but by tradition and practice he is a stern parent. Ivan the Terrible was well named, and he has not been the only ruler with an iron will. Russia needs a strong hand controlling the “Third Rome”, the true home of Christianity (according to the Orthodox Church) after the fall of Byzantium.

Now, however, Russia is changing, awakening. It is beginning to look outwards, towards the best that the rest of the world has to offer in terms of ideas, culture and might. These things must be introduced carefully, to avoid the ills of free-thinking that beset some Western nations. When Russia does fully realise its strength, however, it will be formidable indeed. It has boundless resources to draw upon, and the steadfast courage of its people to bolster its armies. It can be a formidable foe, and a difficult one for an enemy to attack. One thing that Russia does have is endless space, and the lack of apparently defensible frontiers actually becomes a defence in itself. Invaders can be lured deep into the steppes, and left to the mercies of “General Winter” and Russia’s endless, empty lands.

To the west lies the wealth of Europe and access to the wider world through a port on the Baltic. That the troublesome Swedes are in the way is a bonus, for they will have to be crushed! To the south, there are fellow Slavs and Orthodox Christians in the Balkans to be incorporated into a Greater Russian empire. The infidel Turks have lands and wealth aplenty too, but possibly the strength to defend them.

And beyond, there is a wider world awaiting conquest by the sons of the Mother Russia.



United Provinces

The United Provinces are a Protestant stronghold in North-western Europe, a place where science, trade and freedom of thought have flourished since the Spanish were driven out in the last century. Having tamed their land and held back the sea, the Dutch have also embraced the sea and become the foremost naval power in the world. A mere generation ago, the Dutch navy sailed into the Thames and burned the English fleet at anchor: this kind of bravado and expertise is not quickly forgotten.

Dutch merchantmen range across the world’s oceans, and the wealth of the world passes through Dutch ports. Dutchmen can be found trading in the Indies, where they give the locals a run for their money, and the Caribbean. They are everywhere, in fact, where there is a profit to be made. Spanish claims to the New World and its trade are cheerfully ignored, as are Spanish threats. The Dutch have learned to live with Hapsburg threats hanging over their heads. Having beaten off brutal attempts to bring them to heel, the Dutch now have little love for Hapsburg-ruled Spain or Austria. A distant Catholic emperor holds no appeal for them. An expansionist France, on the other hand, does bear watching, and guarding against.

Other rivals close at hand are now less of a threat than they used to be. The British have been… tamed is too strong a word… brought to their senses by having a good, honest Dutchman on their throne. William III of Orange was an acceptable Protestant ruler for the British when they needed one. His presence has done much to calm relations, especially as the equally-mercantile British have designs on world trade that should rightfully be Dutch!

For the future, the Dutch have much to be hopeful about. They have a strong navy, and a tradition of victory. There is wealth aplenty in every corner of the world, if only the Dutch have the will to go and take it!



Great Britain

Great Britain is not a natural creation, but the marriage of separate kingdoms and peoples. The new nation has been through a century of unparalleled turbulence: an unwelcome joining of Scotland and England; religious strife; civil wars; an executed king; military dictatorship; a populist monarch restored; and the overthrow of a second king. Less than 15 years ago, the hated Catholic James II was forced into exile in the Glorious Revolution and a Protestant monarchy restored. A short, vicious war in Ireland put paid to any chance of a Catholic Stuart restoration. Nonetheless, the exiled James Stuart has sympathisers, the Jacobites, throughout Britain. Despite – or perhaps because of – this turbulent history, Britain is an engine driving the scientific and cultural advancement of northern Europe: turmoil fuels creativity.

As an island nation, Britons have always looked to, as Shakespeare puts it:

“…the silver sea, Which serves it in the office of a wall, as a moat defensive to a house…”

Britain’s strength lies at sea, but in trade and colonisation as much as naval power. Trade taxes pay for the navy; the navy allows unhindered trade. The English Channel keeps the French at bay and, to a lesser extent, the Dutch. With Dutchman William III on the British throne, there is ambivalence in the traditional rivalry with the Netherlands!

The English and Scots like to think that they can sleep safe, that no foreign invader or tyranny need worry them. They are partly right, but only as long as there is no centralised Continental power. A nation that can unite the resources of Europe will surely crush the dream of Albion. This, then, is the fundamental aim of Britain: to side with the weak in Europe against the strong – and steal as many overseas possessions as possible while doing it!



Spain

The Spanish have a long been conquerors and colonisers in distant parts. Indeed, the Spanish and Portuguese signed a treaty in 1494 that neatly divided the world between themselves. The Spanish went conquering “for God, Spain and to get rich”. They succeeded, to a great degree, in all three aims.

Spain is a staunchly Catholic country, and the Church and the fearsome Spanish Inquisition still have their hold over men’s hearts. This partly explains why, for all its wealth, Spain is economically backward: the Church sees usury (money lending) as sinful. This may be so, but this lack of credit does not help the merchant classes. Economic growth is also not helped when it is beneath the dignity of any hidalgo gentleman to earn money or work. But a gentleman’s honour is worth defending and a nation’s glory is worth winning, so courage is not in short supply. Indeed, Spain is blessed with courageous men on both land and sea.

That Spain will need defending, and soon, is self-evident to many. Charles II, “El Hechizado” or “the Bewitched” is a feeble-minded and pathetic figure, a shadow of his Hapsburg ancestors, and childless. Spain has suffered from his weakness of mind and government, but Charles cannot live forever. When he dies, what forces will shape the destiny of the Empire? Will Spain once again face its Protestant rivals down? Will new there be a new generation of conquistadores to plant the Spanish flag on distant shores? His successor will have much to ponder, but a brave nation to lead back to greatness!



These are the factions that have been announced as of the Saturday 3rd January 2009


Units

Land


Mamluks

Mamluks are fearless light horsemen, deadly when deployed against a broken or unsupported enemy.

Mounted on tireless light horses and armed with scimitars, they are commonly employed to harass an enemy force, restricting its space to manoeuvre easily. Once battle is fully joined, they will often time their charges to coincide with those of a supporting infantry unit, seeking to break the enemy quickly then wreaking havoc amongst them as they flee.

Mamluks were traditionally slave soldiers of the various caliphs and sultans of the Middle Ages, captured as children and raised in the Islamic faith to provide their master with a force of men unconnected to any other part of the hierarchy. Over time, the Mamluks accrued power of their own and even went as far as seizing control of Egypt; they founded a Mamluk Sultanate in 1250. Though the Mamluks’ strength enabled the Sultanate to repel several invasions by Christian crusaders and Mongols, it was eventually overpowered by the Ottoman Empire in 1517. The Mamluks so came into the service of the Sublime Porte.


24-pounder Howitzer Foot Artillery

Howitzers send shells plunging into enemy formations and over defences, making cover irrelevant.

Howitzers fall somewhere between guns and mortars, the other main artillery types. They have a limited mobility, like guns. Like mortars, they do not fire straight at the target, but send shots high into the air to plunge down on a target (and over anything in the way). By angling the barrel and changing the propellant charge used, howitzers have an impressive flexibility in shell trajectories. Experienced crews can lob explosive shells and incendiary rounds with great accuracy into a “beaten zone”, making life utterly miserable and very short for anyone within it. In close action, they can fire canister rounds directly into enemy formations, like giant sawn-off shotguns.

The term foot artillery applies because the gunners walk into battle alongside the draft animals. Like all artillery, the weight rating of these howitzers refers to the size of shot fired; a 24-pounder is worthy of respect!

Historically, howitzers – like many artillery pieces – were far from standardised weapons in the 18th Century. Shells and spare parts from in one foundry did not always fit another foundry’s pieces, even if the calibre was nominally identical. It took a good deal of effort and argument to get foundries to standardise barrels and ancillary equipment, even in one country.


Grenadiers

Grenadiers are large, strong men, armed with muskets and carrying bags of bombs to hurl at the enemy’s ranks.

Explosive grenades are one of the oldest types of gunpowder weapon, and one of the most dangerous to use. Grenades are a simple cast iron ball, with a fuse sticking out of the top. Fuses are notoriously unreliable, and grenadiers can die as their own bombs explode prematurely. Yet no matter how terrifying grenades are for the throwers, they are infinitely worse for the targets! Grenadiers see themselves as elite, and occupy the place of honour at the right of the line on parade. They have good reason: only large, brave men become grenadiers, because it takes a big chap to throw one properly. Even their uniform makes them look bigger thanks to the pointed grenadier’s cap; a tricorne gets in the way of a good throw.

Historically, grenadier regiments and battalions began as ad hoc assault forces. All line infantry regiments had grenadier companies; collecting these sub-units gave commanders a useful group of heavily armed, aggressive and skilful soldiers. Grenadier companies remained in line infantry regiments after the creation of grenadier regiments, but they abandoned grenades. Instead, each grenadier company became a “heavy mob” of the biggest and strongest soldiers in a regiment.


For turning aspects of soldiers, boats, and buildings and such go to the following link: http://www.sega-australia.com/empire/units/?id=1

Ships

Razee

A razee is a robust frigate, created by cutting the top deck off a larger ship of the line.

Frigates are a vital part of any balanced sea-going fleet. They are cruisers that can operate independently and are swift enough to hunt down enemy merchantmen. the chance for prize money makes them popular postings among officers and men alike!

One way of creating a large, powerful frigate is to take a two-deck ship of the line and, in effect, saw off the top deck creating a single-deck frigate. The first result is that a 64-gun ship can now only carry 44 guns, but the ones that remain are the heavier than those normally found on a frigate, typically 32- or 24-pounders rather than the expected 18s! The second result is that the razee retains the strong timbers of the original 64, making it a robust ship in combat. Thirdly, having lost its upper works, the new ship generally handles rather well under sail. All this work takes time and valuable dock space, of course.

Historically, one of the most successful razees was HMS Indefatigable, commanded by Edward Pellew. In the company of another frigate, Pellew took on - and defeated - the Droits de l'Homme, a French 74, in 1797. During the next year or so, Pellew and the Indefatigable went on to take a further nine vessels.

Fifth Rate

Frigates are single-deck warships, used for a variety of tasks thanks to a combination of good handling, firepower and endurance at sea.

“Fifth rate” is a Royal Navy term for the largest of the single-deck frigates, square-rigged ships that carry some 44 guns, usually no heavier than 12-pounders. Originally a French design – but quickly adopted by the other European powers – the frigate is used for pursuit, convoy protection, commerce raiding and reconnaissance work. The design’s excellent sailing characteristics and good handling, especially in inshore waters, make it a useful addition to any blockading fleet. The frigate’s ability to operate far away from a home port also makes them it a useful cruiser, carrying the fight to the enemy in unexpected waters.

Frigates can have the advantage over larger, two-deck ships in rough waters. A frigate captain rarely has to worry about his gun deck taking on water, and can therefore fight in conditions that leave bigger ships at a disadvantage. However, fifth rates are not powerful enough to face battleships. They have the speed and handling to stay out of trouble; they do not have the strength of construction to survive a pounding! Against sloops, brigs and merchantmen, however, they are deadly. This makes them excellent postings for officers hungry for prize money and glory.

Frigates captains made splendid role models for fictional heroes: Thomas, Lord Cochrane earned a fortune in prize money, gained the nickname “le loup des mers” (sea-wolf) and was the inspiration for fictional heroes Horatio Hornblower and Jack Aubrey.

Sloop

A sloop of war is usually ketch-rigged with two masts. These small vessels handle well in restricted waters.

The ability to navigate in exceptionally shallow or dangerous waters makes sloops very useful in such seas as the reef-strewn waters of the Caribbean. They can also operate without the need for extensive onshore naval facilities nearby. They are also extremely useful as fleet auxiliaries, carrying out communications tasks and vital inshore scouting work, and can hunt down smaller prey such as privateers and small enemy cargo vessels. A sloop-of-war (sometimes a corvette in French service) is a different vessel from a civilian, merchant sloop, having a flush deck, two square-rigged masts, guns, and a larger crew.

Historically, a post captain would rarely command a ship this small. The commanding officer was the “master and commander” (this is the origin of the modern naval rank of commander), and held the formal rank of lieutenant. Captain Cook RN commanded HMS Resolution, a sloop converted from a collier (coal ship), on his epic Pacific voyages and was highly satisfied with its performance. Sloop captains could be aggressive: before his promotion to post captain, Thomas Cochrane commanded the 14-gun HMS Speedy and managed to capture “El Gamo”, a Spanish xebec of 32 guns with a crew six times larger than his own!

For turning aspects of soldiers, boats, and buildings and such go to the following link: http://www.sega-australia.com/empire/units/?id=1

Buildings

Trading Port

Shipping goods of any kind by land is difficult and expensive. Any item that has to travel more than a few miles goes by ship wherever possible.

Most roads are simply terrible, and bulk cargoes (such as coal) must go by ship anyway: it is the only way of moving goods cheaply and relatively quickly. It also makes the whole world a marketplace, even if the customers are not sure what to make of the goods they are being sent (British merchants insisted on exporting heavy woollen cloth to India for years, even though there was no obvious market for it).

Coastal trade can also be very profitable. For example, a “cheese fleet” did nothing but shuttle back and forth between London and the northwest of England, bringing Cheshire cheeses to the London market. By a happy accident of geology, Cheshire had rock salt mines that provided a preservative for the local cheese to make the sea journey to London. Although salty, this was undoubtedly healthier than most food on a gentleman’s table in the 18th Century!



Education

Education is vital for those who wish to enter the professions, or make their way in government using talent alone. A good, well-trained brain is an excellent substitute for birth and social connections. A young gentleman’s studies can be wide ranging, and need not be tied to any particular faculty or subject area – an awarded degree or doctorate is proof enough of intellectual achievement.

Historically, in Europe at least, the established church controlled most universities, either through paying for them or by laws requiring the tutors to take holy orders. Sir Isaac Newton was very unusual in that he didn’t take orders when he was appointed Lucasian Professor of Mathematics at Cambridge (a post currently held by Stephen Hawking), arguing that the post required the holder to spend time on science, not the Anglican Church. However, the requirement for teachers to accept Church doctrine did mean that universities had a socially conservative outlook. While scholarships were available, students had to have money to attend, reinforcing this conservatism. While wild, threatening ideas about the world and the way it worked did emerge from universities, the institutions were rarely radical or revolutionary breeding grounds.



Technology

Square Formation

A defensive posture for musket-armed infantry units, creating an impassable wall of steel to fend off cavalry attacks.

As the name suggests, this is four two- or three-rank lines of infantry arranged as a hollow square, with everyone facing outwards. It is a version of the obsolete pike “hedgehog”, making any cavalry charge a suicidal exercise. Bayonets are fixed to muskets when appropriate and possible.

Forming a square requires good order in the ranks. The outer companies of an infantry unit in line have to “fold back” to form the sides and back of the square, without losing cohesion in the process. The unit colours take up station in the centre, a final rallying point should the square be broken. It is also possible to form larger squares with more than one unit.

The square is, of course, a tempting target for enemy artillery. Whether it is better to form square in the face of cavalry and risk an artillery barrage, or stay in line to mitigate artillery fire and risk a cavalry charge can be a tactical conundrum!

Theoreticians argued infantry could defeat a cavalry charge by firepower alone. Brigadier General Richard Kane (later Military Governor of Gibraltar) remarked, “If a body of Foot have but Resolution and keep their Order, there is no Body of Horse dare venture within their Fire…” but for him that fire was to be delivered from a square, not a line. He was arguing for discipline as the key to success.



Emperor: "Or Box formation Poking Tongue Poking Tongue"


Platoon Firing

This firing plan for musketry ensures an infantry unit keeps up a continual barrage of shots against an enemy.

Nearly all line infantry carry smoothbore, muzzle-loading muskets. These take considerable time to reload after firing: anything up to a minute for poorly trained or nervous troops. During that time, the enemy can close or return fire unmolested. In the time it takes to reload, a unit can be cut down, its half-loaded weapons useless in the face of an aggressive foe. It is sensible to make sure that not everyone in an infantry unit is reloading at the same moment; this, in turn, means that not everyone should be firing at the same time.

Platoon fire is a way of dividing a unit into smaller groups that each fire, reload and fire again in turn. The result is a “rippling fire” down a line formation and, as the last platoon fires its muskets, the first is ready to fire again. A unit can always give some fire to the enemy at all times, even if this is less than a complete volley. When more than one unit is involved all the troops in every first platoon fire, followed by all the second platoons, and so on, creating several rippling barrages down the battle line.

The word “platoon” in this context does not have the modern meaning of being a sub-unit of a military company. Platoon assignment to what was a “fire group” was made on an ad hoc or informal basis, and could mean a whole regiment being assigned to a “platoon”.




Screenshots


Stormy and rainy for those poor souls


A fleet ready to engage and sailing to engage. As you can see that is the early American flag


Front rank of an infantry section, firing their muskets away causing a hail of bullets


The fleet being stormed upon; poor poor sailors


Musket battle. As you can see the formation they are firing in, and the expanse of men ready to be slaughtered or to slaughter


On the deck of the ship. This is below the first deck, but as you can see those men are the ones that reload the cannons. They'd probably be deaf by the time they're 30, depending how long they served on the ship, and how many battles


Ship at sunset. Glory anyone?


Taking a lonesome hill. Can you imagine the smell of saltpeter, of smoke and dead people, mixed with the screams of agony and of triumph? Unreal isn't it..


Soldier regiment going to war. Those buildings in the background seem to be in a highly populated city, as they are close together and high. Something like what is in London.

Video's

Empire: Total War Chapter 1/5: Naval Battles



Empire: Total War Chapter 2/5: Land Battles



Empire: Total War Chapter 3/5: The Campaign Map



Empire: Total War Chapter 4/5: Road to Independence



Concept Art

[img]http://www.sega-australia.com/games/uploaded/screenshot_uploads/barcos_med.jpg/img]












Information from Wikipedia

Quote:
Empire: Total War is an upcoming 2009 real-time tactics and turn-based strategy computer game. Developed by the Creative Assembly and published by Sega, the game is scheduled for release in March 2009.

Announced in August 2007,Empire: Total War is the fifth installment in the Total War series, and focuses on the modern era period of the 1700s and 1800s.The game follows a similar style of play as earlier Total War titles: players choose a contemporary faction and set out to ensure their faction's domination over the known world through military force, politics, diplomacy, espionage and economics. Although the campaign element of the game is turn-based, players can direct battles in real-time. Empire: Total War is the first game in the series to allow naval battles to be conducted in real-time.
Contents


Gameplay

Empire: Total War is focused on exploration, diplomacy, economics, the founding of colonies and ultimately conquest. The game is set in the early modern period, spanning from 1700 to the early 1800s, allowing players to lead a variety of contemporary factions to dominate Europe, North Africa, the Americas and the Indies. The player will use both complex strategies on the campaign map as well as command military forces in battles on both land and sea. As with previous Total War games, Empire: Total War consists of two broad areas of gameplay: a turn-based campaign map that allows the user to move armies across the globe, conduct diplomacy, trade and other tasks needed to run their faction, and a real-time battle mode that enables players to direct the course of any battles that take place.

Empire: Total War will feature approximately fifty 18th century factions, such as Great Britain, Prussia, Sweden, and the Ottoman Empire with all the major powers at the time being playable. The emergence of key nations during the era, such as Revolutionary France and the United States, and the fall of native states to the larger empires will be reflected in the game. Players will be able to access at least ten factions at the start of the game, and unlock others later in the game. Each faction varies in territory, strengths and specialities. A story-driven campaign mode entitled "Road to Independence" is also included in Empire: Total War, where the player guides the British colonisation of America in three structured missions. The first sees the player establish and develop the British colony of Jamestown, the second focuses on the British fighting both the French and the Native Americans in the French and Indian War, whilst the final portion has the player directing the American Continental Army against the British in the War of Independence.

Campaign

The main campaign of Empire: Total War involves a player choosing a faction and moving to forge an empire across the 18th century world. Each faction controls various historical provinces, each with a central town and a port if they are coastal provinces. The player can produce armies and navies to take and defend provinces by military means, or adopt diplomacy and politics to make advances in the game. In addition, players can use economics and religion to their advantage, as well as clandestine means such as espionage and assassination. The campaign mode is turn-based, allowing the player to attend to all needs of their faction before ending their turn and allowing the artificial intelligence to make all other factions' moves. Each turn represents six months.



The campaign mode has been redesigned from earlier games to reflect early modern politics and economics

The campaign mode features a similar approach to those in Rome: Total War and Medieval II: Total War, but includes several enhancements. The game features three theatres of play: Europe, the Americas and the Indies. The way provinces work has been decentralised; although a central settlement is still used, other locations within a province can deal with trade and military recruitment, allowing factions to disrupt a province's productivity without assaulting the main settlement.
Diplomacy, taxation, and trade have been streamlined with the aim of making micromanagement simpler.

The wandering scholars, emissaries and assassins used in previous titles to deal with the diplomatic, trade and espionage aspects of the game have been replaced with just two units: gentlemen and rakes. The former handles diplomatic pursuits and can challenge other characters to a duel to dispose of them honourably, while the latter performs clandestine tasks such as spying, assassination and burglary. The way armies are produced also differs, rather than being produced by settlements and then moved to generals by the player, generals build their armies directly by recruiting from nearby settlements. The game will feature a technology tree that will allow players to research pure technologies as well as construct and upgrade buildings.

Changes in government may occur during the campaign as the rise of democracy over the traditional rule by monarchy becomes an issue in the early modern time period. For instance, the United States may only come into existence if the ruling British Empire is unable to maintain social order. Another example is that the French Revolution may occur if the people of France are no longer satisfied with their sovereign.

Factions will also have a varying number of objectives such as establishing successful colonies, trade routes and dominance in certain regions as victory conditions. Rebellions and revolutions will occur, and are influenced by the form of government in place. When a revolution occurs, the player can opt to side with the rebellious forces or the loyalist troops. The type of government installed by the player in their faction will determine how other factions view the player and will influence their diplomatic relations. While religion no longer plays a central role as in Medieval II: Total War, it is still important in helping bring under control newly captured regions and in defining to some degree diplomatic relations between nations.

Warfare

The second major area of gameplay is the battle system. Unlike the campaign part of the game, players control battles in real-time. As with all previous titles in the series—excluding Shogun: Total War—battles in Empire: Total War can take place on both land and water. However, Empire: Total War differs from preceding titles by allowing naval battles to be fought in real-time as well as the land-based engagements; previously, when a naval battle was fought it would be automatically resolved by the game's artificial intelligence, taking into account factors such as number of ships and crew, and armament types to decide the victor. Automatic resolution of battles during a campaign is still an option for both land and sea battles. Outside of the main campaign mode, players can participate in recreations of historical battles in the 18th century and early 19th century.

Land based combat features a greater focus on gunpowder weaponry than in previous games

In land engagements, players are given access to an 18th century army consisting of a variety of units, such as cavalry, musketeers, riflemen and artillery. Each unit has its own intrinsic advantages, disadvantages and overall level of effectiveness. Players must use 18th century tactics and formations with the units they have available to defeat their enemies. The terrain of the battlefield and the weather also impact on how a battle is fought.

Factions can lay siege to settlements, replacing open land battles with street fighting and close-quarters combat. Each unit has a set amount of morale, which can increase if the battle goes well for their faction, or decrease in cases such as heavy casulties, loss of regimental colours or the death of the general. When a unit's morale is sufficiently depleted, they will rout and attempt to flee the battlefield.

Victory in battle is achieved by causing every enemy unit to rout, or by killing or capturing the opposing army. In addition, siege battles can be won if the attacker manages to take control of the settlement's central square for a set amount of time. Empire: Total War also introduces several new battlefield elements to the Total War series. Units can take cover behind walls or in buildings, allowing increased interactivity with the terrain and making some buildings points of strategic interest.

Field defences may be set up in real-time on the battlefield, to adjust for given situations. Infantry units can also scale small obstacles in the field, such as walls and fences. Weapons based on gunpowder are prone to accidents, and can even malfunction and kill their users.

In naval battles, players can control a fleet of up to twenty ships, varying in class, size, armament and crew. As in land-based conflicts, players must make use of 18th century tactics to overcome enemy fleets. As with army units, each ship's crew has a set amount of morale that changes as a battle progresses; a crew may attempt to withdraw their vessel from the battle if morale is low enough. A battle is won when the all hostile ships have been sunk or captured, or have left the map.

Individual ships can be adjusted to allow for a maximum field of fire while attempting to maintain a minimalised target, all whilst remaining within an overall formation with the rest of the fleet. Players can designate which parts of a hostile ship they want a crew to target, making ships prone to sustaining authentic damage during a battle: masts can be toppled, sails and gun ports can be destroyed and various other damage can entirely disable a ship's ability to maneuver or eventually sink it. Various types of ammunition can be used during a battle, such as grapeshot, chain-shot and round shot. As battles progress, crews can attempt to board enemy vessels and fight hand-to-hand in an attempt to capture the ship. Lastly, the weather in a naval battle can impact how it is fought; bad weather can result in effects from poor visibility to endangering a ship's safety.

Development

Real-time naval battles are a new addition to the Total War series

Empire: Total War was announced by the Creative Assembly and publisher Sega at the Leipzig Games Convention on 22 August 2007.

In their press release, the Creative Assembly outlined various features in the game, such as the new game engine and the addition of real-time naval combat. However, as the game was still in early development, no gameplay footage was demonstrated at the convention.

The game was announced alongside the Creative Assembly's console title Viking: Battle for Asgard. Media releases over the subsequent months showed screenshots of the game and elaborated more on Empire: Total War's game mechanics. The game's trailer, consisting of computer-generated cut scene footage, was released 10 July 2008. A playable demonstration of the game's naval combat was showcased at the E3 convention later in July 2008, where it was estimated that the game would ship in 2009. The land combat was showcased at the later 2008 Leipzig Game Convention in August 2008. At the convention, the Creative Assembly announced that the game was out of the alpha development phase, and that they were aiming for a release date of 6 February 2009. On 28 October 2008, it was announced that the game would be released on Valve Corporation's content delivery system Steam on the official release date of 6 February. The game will fully incorporate Valve's Steamworks programme for both retail and electronic versions, allowing for updates and multiplayer to function more efficiently. The game's release was delayed in December 2008 for extended development time, with a new release date forecast for March 2009.

James Russell, the lead designer on the project, stated in an interview that the 18th century was chosen as the setting as "it's a fabulously colourful period... the 18th century is the great age of fighting sail, and it's the obvious arena in which to set our spectacular new sea battles." Russell also stated that the dynamic and far-reaching changes of the era, from political revolutions such as the French Revolution, economic revolutions such as the Industrial Revolution to military revolutions such as the widespread use of gunpowder, gave the "opportunity to develop some really interesting new features and gameplay dynamics that make for a lot of variation".

The game incorporates motion capture animation for the first time in the series to make characters seem more life like. The Creative Assembly researched into how events such as duels were conducted in the 18th century for authenticism in the game, and also observed the choreography of actors in related films and TV series, such as Sharpe.

Empire: Total War will ship with nine different versions of box art, eight of which represent the major faction for the market the game is sold in, and one general international version. For instance, German customers are presented artwork displaying colours with the Prussian eagle and Prussian army uniforms, whilst the American artwork shows the American revolutionaries and the Betsy Ross flag.

A special edition version of Empire: Total War entitled Special Forces is also planned, incorporating several elite faction specific units, such as HMS Victory and the French Irish Brigade.




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